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Transmission Log

Development log

A public summary of the systems now playable in the alpha and the foundations still being expanded.

v1.0.0LATEST
12 Jul 2026

Foundation

  • Focused the game on one deterministic, procedurally generated planet and the survival of a single expedition.

Playable alpha

  • Built the playable alpha loop from orbital ship triage and first landing through settlements, survival, logistics, weather, disease, and expansion.
  • Added named specialists with generated portraits, eight skill domains, professions, rank, mood, earned traits, relationships, factions, and a linked colony chronicle.
  • Added ten colonizable planet archetypes, 249 authored biomes, deterministic terrain, day and night, pressure systems, forecasts, and environmental hazards.
  • Added procedural raw materials with nine hidden property axes, layered analysis, research-gated processing, production, and material-aware logistics.
  • Added sectors, delegation, automated exploration and supply lines, story missions, and a full event-driven tutorial arc.
  • Introduced the tactical combat framework with action points, cover, guard, withdrawal, and consequences that return to the strategic layer.
  • Redesigned the interface as a mission instrument: graphite surfaces, porcelain ink, one instrument-gold signal color, hairline structure, rulers, and numbered records.

Refinements

  • Expanded regions to 11 × 11 locations and updated the largest world scale to 6,424 × 3,212 locations.
  • Improved terrain and biome parity, map relief, cursor-anchored zoom, onboarding, surveillance, and weather presentation.
20 Jan 2026

Refinements

  • Added semantic versioning with Changesets, changelog page on web, and dynamic build version display in navigation header