EVERY LAST ONE
Reference

Planet archetypes

Ten ways for a world to resist you. The exact climate envelopes stay in the survey data.

Terran

Temperate worlds with near-standard pressure, moderate moisture, and standing water. The kindest draw the lottery offers.

Oceanic

Water-dominated worlds where high seas swallow most of the land. Dense, humid atmospheres favor severe weather.

Jungle

Hot greenhouse worlds under dense atmospheres, with consistently high moisture.

Desert

Arid worlds with brutal day–night swings and no standing water anywhere on the surface.

Tundra

Cold steppe worlds hovering below freezing, scoured by hard winds under thin-to-standard air.

Frozen

Deep-frozen worlds under thin air. Abundant moisture — all of it locked into ice.

Ice

Near-airless ice shells at cryogenic temperatures, bathed in radiation nothing filters out.

Scorched

Furnace worlds exposed to superheated winds. Any surface water is long gone.

Volcanic

Molten worlds of active volcanism under severely toxic skies — the rarest and harshest draw in the lottery.

Barren

Airless rock. Nothing shields the surface from radiation or the day–night temperature whiplash.