Research
The opening of the knowledge tree. Deeper branches remain classified until your colony earns them.
Geo-analytics
Unlocks: Analysis speedSystematic sample processing — colony-wide analysis runs meaningfully faster.
Environmental Processing
Unlocks: Environmental yield, BuildingExtraction draws on the planet itself — oxygen scales with the atmosphere, water with moisture — and knowing the sky opens the shielded dome.
Soil Agriculture
Builds on: Environmental ProcessingUnlocks: Grow crops, BuildingRegolith can be made into soil — crops replace the bioreactor and return markedly more food for a third input.
Materials Processing
Unlocks: Alloy metal, Polymerize organics, Synthesize geopolymer, Enrich volatiles, BuildingOpens the full material chain — spare-part and fuel templates over analyzed local raw materials, and the worked materials proper crew quarters and residences are built of.
Structured Education
Unlocks: AcademySchooling becomes an institution — the academy building where a standing program educates enrolled students.
Prospecting
Unlocks: Prospecting overlayVein-field surveying reads a deposit signal over explored ground — where to hunt, never what exactly hides.
Water Reclamation
Unlocks: Water recoveryUrine and humidity condensate back into the loop — the first step off the ship's baseline recovery. Water production stays where it is; the colony simply loses far less of it.
Water Analysis
Unlocks: Names the waterA full assay of what the colony is drinking — completing it names every contamination class of this world's water at once, fresh bodies and the sea alike.
Water Treatment
Unlocks: Acidic, SalineDesalination membranes, ion exchange and acid neutralization — the first answer to water that is there but undrinkable.
Immunization
Unlocks: ImmunizationVaccination lowers the population’s susceptibility and the chance an outbreak ever emerges.
Surveillance systems
◇PlannedExtending what the colony can watch from where it stands.
